Streaming Audio
Primer (Part 2):
How to Digitally Record Audio Files
You will need the following stuff to make your recordings:
Needed Materials for Hardware Setup
- Original Audio Recording (Tape, CD format, or Live).
- Computer (faster will save you more time) with at least 275
MB of free space.
- Cable to connect Tape, CD player, microphone, etc. to Computer's
Sound Card.
- Sound Recorder/Editor software.
- Encoding software.
- Web page Space.
Setting Up Your Hardware
Depending on the type of recordings that you wish to make, your
setup may vary from mine; however, the basic setup will remain
the same. Each setup will have some kind originating audio source,
such as a tape player, CD player, Live microphone output, etc.
This source will need to be connected to the input of your sound
card on your computer by way of a cable, possibly using some adapters.
Finally, you will need recording software to actually record the
audio.
Now that you have an idea of the hardware setup, follow the directions
below depending on the format of your original recording.
- CD FORMAT: Few people have sound bytes previously recorded
in CD format; so if your original recording is in another format,
skip to the next section. But, if you have a CD-ROM copy of
the desired audio, then you can use a program called a stripper,
to "strip" data from the CD and turn it into a WAV file. I have
only used a shareware version of Audio Grabber and Audio Catalyst.
I am aware of other strippers.
Please check the site below for a list and review of shareware
versions of other strippers. Once you have mastered the use
of your stripper software and produced a WAV version of the
audio, then you will be ready to skip to the next section:
Noise Reduction.
However, you may not need to reduce the noise of your recording
if the original was high quality. Please see the following
pages for more details on strippers and related software:
The "Updated Daily" MP3
Page
MP3.com
- ALL OTHER FORMATS: First, you will need to locate the
connection ports on your originating source and the sound card
on the back of your computer. On your originating source, look
for some kind of output port, like a headphone receptacle or,
even better, an RCA Line Out port. On your sound card look for
some kind of Line In port. A microphone receptacle will work,
but a Line In port will be better. Once you have done this,
then you will need a cable, and possibly some adapters, to connect
your source to the sound card. I bought a 6' cable from Radio
Shack that will plug into the "HEADPHONES" receptacle on my
tape player and an identical LINE IN port on my sound card in
my computer. For you it may take some time at Radio Shack, or
a similar electronics store, to find a cable that will match
your system, since everybody's setup may be a little different.
If you cannot find a pre-manufactured cable to fit your system,
adapters, connectors, and other neat gadgets can be purchased
from Radio Shack to adapt a cable to fit your system. Expect
to spend between $5 and $10 on this step.
Recording your WAV File
Once you have completed your hardware setup, you will need a
program to record and edit your audio files. Usually the sound
recording software that come with your computer does not support
high sampling rates; i.e., they make lousy recorders with few
options. I know of three packages designed to make great recordings:
- Cool Edit 96
- This program comes in two versions, Cool Edit 96 and Cool
Edit Pro. You can download a shareware version of CE96 and a
demo of CE Pro. The shareware version of CE96 is free, but it
is also crippled. To help motivate you to register the software,
the shareware version comes capable of using only 2 of its 6
sets of features. Every time you run the program, it lets you
pick 2 of if its feature sets. One of these must always be the
recording/saving set. Without this option, you will be unable
to record from your connected player and to save any changes
made to a previously recorded sound file. The other set that
you will use frequently is the "Amplifying/Normalizing set."
To take advantage of other sets, you must save your changes,
close the program, reopen it, and choose the desired set. If
you don't like doing this, registering will put you out $50
($33 for students). This is the one that I recommend and describe
below.
- Cool Edit Pro
- The demo can be downloaded for free, and it is much nicer
than the regular Cool Edit 96. CE Pro supports 32-bit sampling
(CE 96 only supports 8- and 16-bit). It also has a nicer interface
and much more features. Unfortunately, the demo is severely
crippled and will not allow you to save any files that you may
record or change. But, its nice for exploring. To register this
package will set you back around $399! Because of this I would
recommend the CE 96 version; it will have all you need for this
purpose.
- Gold Wave and
Sound Forge - These are two other packages. I have used
neither of these. I found all I needed in CE96, so I didn't
really investigate these much. Gold Wave comes in a shareware
version, similar to CE96. A BETA version of the newest version
of Gold Wave can be downloaded for free too, but the programmer
warns of known errors and not to use the BETA if you want to
do real work. It's only for playing around. Sound Forge can
be downloaded as a demo, but the demo version can neither record
or save.
If you do use Cool Edit
96 to record audio files, here are some abbreviated instructions:
- Choose "Open Blank Sampling Instance" and pick the fastest
sampling rate (48000 Hz) and the Mono Setting. The 44,000 Hz
sampling rate is slightly more universal. If a later applications
states that it "cannot support sampling rate" or something like
this, try using CoolEdit to "Convert Sample Type" to 44,000
Hz. This is the sampling rate on all music CD's. So, use the
44,000 Hz rate if you plan on putting the audio onto a CD.
- Once you have your hardware setup, start playing your tape/CD
player and press the "Record" button in the CoolEdit window.
- After the tape is finished, press "Stop" in the CoolEdit
window to stop the digital recording. If you notice that the
audio is not centered about the red horizontal line (zero),
then try turning off your computer and player, unplugging the
dubbing cable, turn equipment back on, and finally plugging
the dubbing cable back in. Sometimes either the cable, card,
or line port develops a static charge that can only be removed
in this fashion. This static charge cause the entire audio file
to be shifted above or below the red horizontal line.
- Select the entire the wave: go to "Edit" > "Select
Entire Wave". Go to the "Transform" > "Amplitude" > "Normalize"
menu. Select 100% normalization and "0% DC Bias Adjust".
This will make the recording louder without having to be turn
up the volume when being played. Also it will produce higher
quality audio during playback, because it reduces noise from
analog amplification during playback on all players. Once you
click OK, the computer will have to churn for a while. CoolEdit
does a good job of predicting the estimated time left.
- Finally, save your new sound bite. Click on "File" > "Save
As" and choose the format as "Windows PCM (*.WAV)". This will
save the sound bite in an uncompressed format. A 45 minute sound
bite will take up about 250 Mbytes of space at 16-bit, 44 kHz,
and Mono settings.
Once you save the audio file, then you are ready to remove that
nasty 60 Hz hum, or any other type of background static. However,
you may want to jump over the next step if this your first time
through the process - just to simplify the first attempt. Also
skip to the encoding
step if you are satisfied with the quality of your recording.
However, please note that background noises become amplified during
the encoding process, so your finished product may be unacceptable
if this WAV recording was marginal, or tolerable. Most people
will need to do some kind of noise
reduction, so proceed to the next step to learn how to use
CoolEdit to remove that annoying background noise.
Part 1: Introduction
Part 2: Digital Recording
Part 3: Reducing Noise
Part 4: Encoding
Part 5: Web Pages
Reprinted with permission
from author Trevor Bowen,
whose Web
site contains good information on utilizing the digital medium.
|